"unhandled exception" error occurs every time during export, which crashes the construct.

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  • Where should I go with this problem? Maybe help here?

    BTW if not rebooted, the export completes successfully.

    Error report information Type: unhandled exception File: https://editor.construct.net/r397/main.js, line 1952, col 242 Message: Uncaught TypeError: d.getModifierState is not a function Stack: TypeError: d.getModifierState is not a function at Dr.g.Oi.eRa (https://editor.construct.net/r397/main.js:1952:242) at ej.g.NEc.Dd (https://editor.construct.net/r397/main.js:1954:415) at https://editor.construct.net/r397/main.js:1954:139 Construct version: r397 URL: https://editor.construct.net/ Date: Fri Jul 26 2024 11:28:00 GMT+0300 (за східноєвропейським літнім часом) Uptime: 278.9 s Platform information Product: Construct 3 r397 (stable) Browser: Chrome 126.0.6478.183 Browser engine: Chromium Context: webapp Operating system: Windows 10 Device type: desktop Device pixel ratio: 1.75 Logical CPU cores: 12 Approx. device memory: 8 GB User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/126.0.0.0 Safari/537.36 Language setting: en-US WebGL information Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium) Numeric version: 2 Supports NPOT textures: yes Supports GPU profiling: no Supports highp precision: yes Vendor: Google Inc. (NVIDIA) Renderer: ANGLE (NVIDIA, NVIDIA GeForce RTX 2060 (0x00001F08) Direct3D11 vs_5_0 ps_5_0, D3D11) Major performance caveat: no Maximum texture size: 16384 Point size range: 1 to 1024 Extensions: EXT_clip_control, EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_conservative_depth, EXT_depth_clamp, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_polygon_offset_clamp, EXT_render_snorm, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_mirror_clamp_to_edge, EXT_texture_norm16, KHR_parallel_shader_compile, NV_shader_noperspective_interpolation, OES_draw_buffers_indexed, OES_sample_variables, OES_shader_multisample_interpolation, OES_texture_float_linear, OVR_multiview2, WEBGL_blend_func_extended, WEBGL_clip_cull_distance, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, WEBGL_polygon_mode, WEBGL_provoking_vertex, WEBGL_stencil_texturing

  • This has to do with a browser extension.

    Try disabling all extensions to quickly check if it solves the problem.

    After that you can disable extensions one at a time, until you find out which one is causing the problem.

  • This has to do with a browser extension.

    I have only one: Google Docs offline (1.78.1).

    Disable it but didn't help.

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  • btw, I use Construct3 desktop version.

  • UPD: I successfully create apk from the web. The bug is only in the desktop version.

  • Looks like I fixed it. If anyone has the same thing, go to the contract3 through a browser and export a project.

    After a successful build on the web, my desktop started to build normally.

    I was struggling with this for more than a week.

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