By disabling groups I've got the main screen running at around 55fps- but if there is nothing moving, then it's kind of pointless to have a good fps.
Still though, when I hit the button to tween it drops to around 35 fps for the duration of the tween and the CPU goes from around 12% up to 60%. The button performs no other action and nothing else happens apart from this.
--> Hours_Button: Tween "" property Scale to 1.1, 1.1 in 0.5 seconds (In Out Sinusoidal, destroy: No, loop: No, ping pong: Yes)
Once the tween is complete the fps returns to 55 fps and CPU returns to 12%. The tween is losing me 20fps when its running.
It's most definitely the Tween...or my device just can't handle tweens ?!? :)
Note: This is just a simple sprite with no text. It is not attached to any parent the scene graph and does not have any children.
Also, testing this on PC when the tween starts, draw calls go from 0.1% to 1.8% during the tween. Clearly, it's no bother for the PC but its an 1800% increase which is clearly affecting the low end tablet I'm using.