dop2000 thanks, I was wondering how to limit the cone range of the turret, I was using LOS but was never un-acquiring target!
The way I was trying to use it is: there are friendly turrets and enemy turrets. Some shoot at you, some shoot at your enemy. But I was using the same object for both. but maybe its a better architecture to have a 2 different object types for the different turrets.
The only reason I used the same as each turret fires 12 different weapons, and there's a bunch of logic that goes with each weapon so it seemed prudent to make just one generic turret and just change the Target Objects depending on which layout you were in...