I have 2 question regarding tilemaps
i have a project with 2 tilemaps object, and they both have the same image, does this effect performance or size? something i noticed when looking at the sprite atlases generated by construct 3 the tilemap image appears twice even though its the same image unless i loaded the image image incorrectly? if the image is big enough it creates a second atlas page.
another question i have is about which is better for performance? have many small tilemaps or have one large tilemap, ex.. i have sprite sheets for floors / walls / objects, they are separate images would it be better to have 3 tilemaps one for each image? or should i combine all those image and just have 1 large tilemap, that contains all the tiles from the 3 spritesheets, now i understand if the sprite sheets are small it might make sense to combine them but what if each spritesheet is like 1024x1024? would it make sense to have an image 3072x3072 ?
**note none of the tile will have any collisions