Good day!
I've been using Tilemap a lot more on my projects lately... and now I've been leaving myself wondering. What might be more efficient for the CPU, or easier to work with.
Using the Tilemap, or using Tiled Backgrounds and Sprite Objects for making platformer levels.
I ask this due to how ridiculously complex some of the levels in one of my projects are. I'll go ahead and show some concept art of the levels I've made in the replies below. And as a context... they're almost entirely made by using Sprites and Tiled Backgrounds.
I've been wondering... what might be more efficient for not only CPU-usage... but also small stuff like Projectile collisions, or destructible terrain, or UI programming... that sort of thing. It definitely leaves some food for thought.