Thank you to the Construct team

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Casino? money? who knows? but the target is the same!
  • I've been using C3 for several years, but have only been using the event sheets 'add event' etc, just the basic stuff. I recently have been working on a faster paced 2d shooter multiplayer game and was trying to pick an 'engine' (you know, the usual, unity/unreal engine/C3/others. I wasn't sure if I could do it in C3...until I did a lot of research on the script blocks (write native javascript in the event sheet). This opened up a whole new level of creating/development with C3. The limitations I thought existed, don't exist. It takes awhile to really get the hang of the 'Add script' blocks, but once you learn how to access global and local vars, get the instance of an object, add your own functions like 'globalThis.myfunction = (a, b) => {...}, and also call event functions from within a script block, it's just amazing. You can really do so much more than you thought you could. So to anyone who hasn't checked out/tried using script blocks, give it a go. They are a GREAT feature that just opens up the possibilities of what you can do in C3.

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  • Thanks for the feedback! We think JavaScript (and TypeScript too) are great features and hugely powerful, so it's nice to see people happy with using them!

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