Has anyone noticed that having a text object on the layout editor (doesn't affect runtime or event sheet), uses a lot of GPU. I noticed that if i designed a level in my game, then GPU was constantly on 100%, but went down to normal when switched to event sheet. Later, after trying to figure out what is going on i discovered that the text object itself causes this.
So i tried to debug it this way: I created three different layouts, first one had zero text objects, second layout had one text object and third one 24 text objects. So, Layout 1 used 0% of GPU, Layout 2 used 15% and Layout 3 used 25% of GPU.
Problem occurs when layout with text object is visible on C3 editor.
I tried it with my desktop at home, laptop at work and also with my friend's desktop which uses Linux. Same problem occurred on all of them.