Hi. The rightclick > replace object is great if you have many similar/cloned objects but it does not work everytime which could save even more time developing.
Is it possible to expand this to allow more replacements? I work on a new quick game on C3 right now and I use a player sprite and a hat sprite (we all love hats, right? ) but when I set the hat to an image point I can't replace the object with another hat, only the original object and the player sprite is shown in the list.
Example code (NOTE: inverted conditions are not shown when you use rightclick > copy as text in C3!):
+ Function: On "ResetHats"
+ Hat1: Is UIElement
+ Hat2: Is UIElement
+ Hat3: Is UIElement
+ Hat4: Is UIElement
+ Hat5: Is UIElement
-> Hat1: Set position to (-300, -300)
-> Hat2: Set position to (-300, -300)
-> Hat3: Set position to (-300, -300)
-> Hat4: Set position to (-300, -300)
-> Hat5: Set position to (-300, -300)
I can just click any hat to replace the object with any other when I use set position.
+ System: Every tick
----+ System: HatID = 1
----+ Hat1: Is UIElement
-----> Hat1: Set position to (Player.?ImagePointX(?1?), Player.?ImagePointY(?1?))
----+ System: HatID = 2
----+ Hat2: Is UIElement
-----> Hat2: Set position to (Player.?ImagePointX(?1?), Player.?ImagePointY(?1?))
<<<<<<<<<<<<<< I cant switch Hat1 to another hat here when I use Player.ImagePoint. But why? It works if I double click, then go Back twice to select another Hat and then click contine twice - it keeps the "Set position" and the value. Would be great if you could just replace the objects.
.....