idea submitted here construct3.ideas.aha.io/ideas/C3-I-591
The best way to improve pixel art in construct 3 would be to allow for a pixel art specific renderer. It would scale up the whole window at integer values like 1x,2x,3x,4x, etc with point sampling, and then scale the resulting render or texture to the canvas size with linear sampling, blurring out any pixel artifacts that happen when pixel art is rendered at non integer values and preserving the low download size and memory usage of pixelart, but also keeping the pixel art clear and chunky and beautiful.