lol, that slow jitter down hill.. i can't replicate the 2nd bug u shown, but i replaced the objects i was thinking it was cause of the tiledbackground type object, so i replaced them with sprites, i got the same result as shown 1st time by you, also i tested on 138-2 so the bug persisted further to other versions also.
additionally i tweaked the gravity to be a bit more stronger, and see if maybe is cause of the low gravity u had there... but it is not... the platform to platform ghost stepping is still happening.
was actually looking at where would we report a bug, i would file this report on github page supported by scirra here submit c3 bug
also read this before posting there more information about links regarding C3 bugs etc