Has anyone comes across any issues with their game not downloading the latest version of their code when stored online?
I found this thread from 3 years ago, where Ashley says "That probably means the server caching settings are wrong, which is the problem you should be solving instead." but I've tried 3 different web servers and still get the error from time to time.
I often run my code from OBS's Browser plugin, which seems to store cache indefinitely, which is a pain, but when I do download the latest version of my code, all of the sprites are wrong, as though it's loading from the wrong spritesheet.
The only way I've been able to fix this is to delete the offline and sw files, forcing a new download every time, but this is far from an adaquate solution.
Anyone experienced anything like this before? I'd love to finally have a solution.