I export my game to WebView2 and include both an x86 and an x64 build. The game uses system->save and system->load for savegames. I noticed a weird issue today: if I create a savegame using system->save in the x86 version, and then load that savegame using system->load in the x64 version, one of the functions in my functionMap isn't being called. Same thing happens if I create a savegame using system->save in the x64 version, and then load that savegame using system->load in the x86 version.
It's a weird issue since only one of my functions is affected. So a few questions:
- Any idea why a function in a functionMap would be affected by this, while everything else seems to work properly?
- Is there any strong reason to ship x86 WebView2 games? I figured everyone was on x64 by now, and I'm only focused on Windows.
Thanks