red screen error unconditionally

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  • If you add object type (touch) to the multiplayer addon example, you will get a red screen error unconditionally.

    If you just add it to multiple construct multiplier examples and pull an apk without putting a single line of code, there will be an error, so please correct it.

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  • If you add object type (touch) to the multiplayer addon example, you will get a red screen error unconditionally.

    I tried this in both the latest stable release and latest beta release and it seemed to work fine for me.

    This is very common when people try to report issues to the forum like this, and it's why we've designed a bug report process and set of guidelines to make sure we can properly investigate reports, so please file an issue here following the guidelines.

  • Error report information

    Type: assertion failure

    Message: expected content

    Stack: Error at Do.yTt (https://editor.construct.net/r426/main.js:29:115258) at xh (https://editor.construct.net/r426/main.js:29:72290) at window.assert (https://editor.construct.net/r426/main.js:29:72493) at window.Mss.Rss (https://editor.construct.net/r426/projectResources.js:1:19079) at window.mss.kss (https://editor.construct.net/r426/projectResources.js:1:13835) at window.mss.Ass (https://editor.construct.net/r426/projectResources.js:1:13069)

    Construct version: r426

    URL: editor.construct.net/r426

    Date: Thu Feb 13 2025 23:22:59 GMT+0900 (한국 표준시)

    Uptime: 45.5 s

    Platform information

    Product: Construct 3 r426 (beta)

    Browser: Chrome 133.0.6943.54

    Browser engine: Chromium

    Context: webapp

    Operating system: macOS 15.3.0

    Device type: desktop

    Device pixel ratio: 1.3333333730697632

    Logical CPU cores: 4

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/133.0.0.0 Safari/537.36

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: no

    Supports highp precision: yes

    Vendor: Google Inc. (Intel)

    Renderer: ANGLE (Intel, ANGLE Metal Renderer: Intel(R) Iris(TM) Plus Graphics, Unspecified Version)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 511

    Extensions: EXT_clip_control, EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_conservative_depth, EXT_depth_clamp, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_polygon_offset_clamp, EXT_render_snorm, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_mirror_clamp_to_edge, EXT_texture_norm16, KHR_parallel_shader_compile, NV_shader_noperspective_interpolation, OES_draw_buffers_indexed, OES_sample_variables, OES_shader_multisample_interpolation, OES_texture_float_linear, WEBGL_blend_func_extended, WEBGL_clip_cull_distance, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, WEBGL_polygon_mode, WEBGL_provoking_vertex, WEBGL_stencil_texturing

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