Hi, I have a situation where I'm using physics to move things around, but I'd like to be able to react to collisions before the physics system does. So for example, Ball object strikes Wall object. If Ball.Speed > 100, destroy Wall, and Ball keeps going in the same direction, otherwise let the physics do its thing.
It seems that by the time you get the collision event from the physics system, it has also handled the collision itself and changed the velocities of the impacted objects. That makes sense, just wondering if anyone can think of a way around this. Thanks!