Pricing suggestion.

    As it stands

    As it stands.

    As it stands, you can only edit projects that exceed the free edition limits if you have a valid license.

    So might it be possible to do something like this?

    Never had a Licence: Projects that exceed the free edition limits are read only

    Have an expired License: Can edit projects that exceed free edition limit, but only export to free edition options

    Have a current License: Can edit projects that exceed free edition limit, can export to all options

    This way Hobbyists (who might pay once) can still edit and share their games and Professionals (who might subscribe) can export to the platforms that are easier to monetize.

    > As it stands, you can only edit projects that exceed the free edition limits if you have a valid license.

    >

    So might it be possible to do something like this?

    Never had a Licence: Projects that exceed the free edition limits are read only

    Have an expired License: Can edit projects that exceed free edition limit, but only export to free edition options

    Have a current License: Can edit projects that exceed free edition limit, can export to all options

    This way Hobbyists (who might pay once) can still edit and share their games and Professionals (who might subscribe) can export to the platforms that are easier to monetize.

    The cloud exporting Doesnt do anything new. It compiles the project like normal from what I can tell. Meaning construct doesn't export to iOS or other devices any differently, it still relies on third party. Simply, your project gets compiled on a remote computer instead of on your own computer.

    But what tom said means currently, any project outside the scope of what the free version limits will require a full license if you want to edit that project.

    That means an active subscription is required for any projects outside the scope of the free version.

    It's a pricing model that only hurts the hobby/independent developer.

    Scirra is taking a rather disgusting turn.

    Most all other game engines have opened up to embrace Indie and hobby developers. Scirra seems to be pushing them away.

    That's how I feel as one at least.

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    As it stands

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