Hi, since I published my last version of my app with construct I'm noticing a lot of crashes appearing on the crash reports. Today I even had a customer send me a video of the game not starting properly on their device.
On all my test devices the game seems to correctly but obnviously it IS crashing for some. The crashes I see are :
- android.view.View.populateVirtualStructure
- [vulkan.adreno.so] !!!0000!8fc203f72276cff568aecfb05c6306!5441528417!
- [libGLESv2_mtk.so] glScissor
- android.view.View.populateVirtualStructure
How can I solve this as to me it looks more like an engine issue? Maybe Im wrong?
I'm not sure exactly which version of construct I used to publish it but it was published around a couple of weeks ago.
Cheers