I really don’t think this is a bug yet so I am looking for some feedback from people who have published games for both mobile and web, when moving the player around at a set speed, say 5 pixels, the player movement is actually dependent on the device. Other objects in the layout seem unaffected and do their thing at normal speeds. This is very bizarre to me, you can see this issue if you load my work in progress (pre-pre-alpha) (forgive it, that is not how the game is going to be played, I am testing objects, just touch/hold on mobile to move around, or use mouse left button down to move around, test goal is to activate all turrets, just touch/hold over them to activate)
I am seeing difference in player move speed depending on device, whether it is android, Apple or desktop, even browsers make a difference. The players speed is static at 5 pixels, any suggestions?