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Yes, it is. It's meant to work as if the object is emitting the sound, so if the object is destroyed, it stops emitting the sound.
It doesn't happen, the sound continues even after the object destruction
On further review after checking the code, it turns out my earlier reply was wrong: destroying an object does not stop a positioned sound. Apologies for the confusion.
If it's a bug, I'm glad it's come to your awareness, otherwise it's still fine, in my events I took into account that and stop the sounds as the object is destroyed.