I found a solution when you need to disable the physics of an instance:
- Create two types of the same object with physics behavior in each one;
To disable physics:
- Spaw the clone object and add the same velocity and angular velocity
- Disable collision with the original object
- Disable collision with the clone object
- Destroy original object
Result:
loom.com/share/cbf9d415c73646cd946e6473db2eb5d1