Peer to peer problems

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  • 2 posts
  • Any ideas, why the Peer 2 peer is not working, it was working OK earlier; is the Scirra server down?

    Is it allowed to have multiple players inside same WIFI or does it cause issues?

    Logged in as 'anonymous', joining room 'XXX'...
    c3runtime.js:1660 joining
    c3runtime.js:1660 Joined the chat room as the host
    main.js:214 Peer 'NV71' datachannel 'o' error: RTCErrorEvent {isTrusted: true, error: RTCError: Transport channel closed, type: "error", target: RTCDataChannel, currentTarget: RTCDataChannel, …}
    m.onerror @ main.js:214
    main.js:283 [Multiplayer] Peer 'anonymous2' (NV71) error: RTCErrorEvent {isTrusted: true, error: RTCError: Transport channel closed, type: "error", target: RTCDataChannel, currentTarget: RTCDataChannel, …}
    _OnPeerError @ main.js:283
    m.onerror @ main.js:214
    main.js:214 Peer 'NV71' datachannel 'r' error: RTCErrorEvent {isTrusted: true, error: RTCError: Transport channel closed, type: "error", target: RTCDataChannel, currentTarget: RTCDataChannel, …}
    m.onerror @ main.js:214
    main.js:283 [Multiplayer] Peer 'anonymous2' (NV71) error: RTCErrorEvent {isTrusted: true, error: RTCError: Transport channel closed, type: "error", target: RTCDataChannel, currentTarget: RTCDataChannel, …}
    _OnPeerError @ main.js:283
    m.onerror @ main.js:214
    main.js:214 Peer 'NV71' datachannel 'u' error: RTCErrorEvent {isTrusted: true, error: RTCError: Transport channel closed, type: "error", target: RTCDataChannel, currentTarget: RTCDataChannel, …}
    m.onerror @ main.js:214
    main.js:283 [Multiplayer] Peer 'anonymous2' (NV71) error: RTCErrorEvent {isTrusted: true, error: RTCError: Transport channel closed, type: "error", target: RTCDataChannel, currentTarget: RTCDataChannel, …}
    _OnPeerError @ main.js:283
    m.onerror @ main.js:214
    

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  • Peers connect directly to each other - the signalling server is not involved when peers are connecting to one another, it acts only as a meeting place. Peers cannot always directly connect if the network configuration is too restrictive. This is explained in more detail in the multiplayer tutorial series.

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