Peer to peer multyplayer

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The official Scirra Multiplayer Signalling Server for helping peers find and connect to each other
  • I'm interested in creating a peer-to-peer multiplayer system in Construct 3 for a project I'm working on. While I've explored the platform's multiplayer features briefly, I'm curious to know how challenging it might be to implement a reliable peer-to-peer system.

    Could you provide any insights, resources, or best practices for getting started with this in Construct 3? Additionally, are there common pitfalls or limitations I should be aware of when designing such a system?

    Thank you for your time and assistance. I look forward to your advice!

  • How challenging is it?

    - Depends how clever you are.

    Resources?

    - The best place is to read the documentation and check out all the example projects.

    Common pitfalls?

    - Trying to do too many things too fast. Implement one feature at a time, don't move on until it works properly.

    Limitations?

    - I have a peer to peer multiplayer game that doesn't experience any limitations as far as I can tell. My sessions only involve 3 players though, perhaps 100+ players would become problematic. I've never tested that so I don't know.

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  • The Online multiplayer in Construct tutorial series covers a lot of what you'll need to know.

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