--SOLVED--
Hey there,
The performance in my 2d platformer would start at 60FPS and gradually decline. The FPS declines and it starts to stutter. Long story short I found the particle below was causing the issue. This doesnt seem to always have been the case though. This issue seems to have recently started even those the code for that effect has been coded. Below is the dust particle and how it was programed. Anyone have any idea why this would tank performance? Or how to better optimize it maybe.
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Solved -
Needed to add else "Set Not Spraying" after every spawn dust call. Not sure how efficient it is but it works.