I am creating a directly top down game where there is a city, and streets, sidewalks, buildings etc.
Is it better to create one big image with sidewalks, buildings, streets, etc and then use invisible blocks to prevent pathfinding passing through buildings and stuff. Or should I create the scene piece by piece inside Construct and use those objects as the solids to prevent pathfinding through them? Some advice would be nice.
I just think that you can get way more detailed if doing it via the large single image than if you were to add each object individually. Thanks for the advice!