Guys,
I'm getting this warning in the console log when a peer connects to my game.
peer.js:40 Don't know which object corresponds to NID 1
I'm not certain what is causing this. The code is looking for a registered object, but it can't find it.
I'm not clear what a registered object is... is this an object that is "sync"ed?
It seems to run okay even with this warning, but I'm concerned about the overhead of this message. It's spitting these out at about 15Hz.
Thoughts?
Suggestions on how to proceed?
Thanks!
-john