Maybe there is a problem here, in this example gif I took the example of the multiplayer construct so that there are no mistakes in the programming, I applied the grid movement to the character, I changed the pivot point of the character to the top-left leg, I disabled the mouse and started the game and the game remains lagged!
My theory is that gride behavior doesn't work very well with construct multiplayer.
Could anyone test and say something about it?
i.imgur.com/9oifwAg.gifv