I think it‘s well established that Construct 3 games don‘t run that well on android and iOS. Partially, this is because the System Webview for android suffers from performance issues, such as a frame scheduling bug.
I feel like it might be worth it to transition away from Cordova in the long run. I don’t think performance would be a lot better on a new platform, but significantly so with more modern APIs, less plugin related bugs (have experienced so many loading bugs, memory leaks etc. coming from Cordova plugins) and overall a smoother experience.
An option that I found to be interesting is Capacitor, which is backwards compatible with Cordova, has full PWA support if needed and uses far more up-to-date APIs in many areas. It‘s also open source and well maintained.
Regarding TWAs that don‘t use the System WebView at all, I‘ve discovered that Google has released a billing API that might be worth taking a look at. Trusted Web Activities are significantly more performant than Webview Apps at the moment and it could be an interesting option to add to the Construct Export window.
My hopes are still up that Google will update the Webview to be on par with the Chrome browser and fix the jitter issue. Moreover, I sincerely hope that WebGPU will become useable for Construct games in the near future, as it‘s basically non-functional (iOS) or extremely sluggish (Android) as of now.