MobileAdvert on ios works incorrect

1 favourites
  • 3 posts
From the Asset Store
Shark.io
$49 USD
Shark.io in the sea full of killer sharks, Sunday of life is the game. Who knows what is happening under the sea?
  • I published my game on google and ios and added admob to app. I have only one type of ad. is interstitial ad. This ad. shows every third death of player. The first time it works well i see my ad. but the next time the ad down't show. Maybe somebody know how can i fix it? On android everything is working fine this issue is valid for ios only.

    Xcode console messages on start of app:

    [C3 advert] Event (configuration complete Error () Type () Amount (0))

    [C3 advert] Event (interstitial created Error () Type () Amount (0))

    this errors i see when the ad is showing :

    [Construct] Suspending

    [C3 advert] Event (interstitial completed Error () Type () Amount (0))

    [Construct] Resuming

  • I can only guess what might the problem be because Admob doesn't really tell the developer anything when an ad is not served, so it's really hard to figure out anything at that point.

    Having said that, I don't know how often the ad requests are being made in your app, but Google Mobile Ads SDK (which takes care of the request under the hood) might just be ignoring them for iOS devices if it determines you are making too many.

    Try checking your Admob account for any hints about "limited ad serving" or something similar, maybe your app has been flagged for some reason and that's why not all requests get back an ad.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Thank you for answer. I will wait couple days and then will try to contact with adMob support and ask them.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)