I have several families on my project and some of them contains more than 1000 sprites that are continuously destroying them self and recreate again.
More ore less the count of the objects within this family may vary from 1000 to 1400 but most of them are copies of the same sprite.
Since there are some families I just use one time into the game (for example I check the family on start of the layout and I will not use it anymore) I was wandering if maintaining the list of the objects into the family it costs something in terms of CPU. If so, is there a way to remove, delete or disable the family?
Thanks