I have used it for some games on Itch.io online, and it worked perfectly. But for a local game on Steam?
My concern is that after some time it might lose the save, or even not be able to recover a save after uninstalling and reinstalling a game.
You know when you download a game after some time and it has the same save because the information was saved in a folder or JSON file, and Steam just saved that in the Cloud? So, does Construct's LocalStorage work like that too? Does it create a folder or a JSON file in the local files with the save information, or is it something that is saved only in the processor/browser cache and after some time I can't recover or manipulate it if necessary?
If that's the case, what method of saving a game do you suggest? I tried using JSON, but I could only pull the file and not overwrite it. By the way, is there any way to write a JSON using Construct?
Thank you, friends.