Layout completely blank

0 favourites
  • 7 posts
From the Asset Store
An educational game for Fill in the Blanks. An easy to use template for developers to build larger games
  • When I open the layout page on construct 3 editor, there is nothing there any more.

    It was working fine (although very laggy) on previous versions, could this be a graphics card / chrome problem? I'm on an 8 core mac pro and everything else runs perfectly.

    Problems like this are what make me terrified about investing money and time moving my apps over to the browser based program. Does anyone have this same problem?

  • What does it say if you visit chrome://gpu?

    For the record, we had even worse graphics driver related problems with C2 - the driver crashing on creating a new project has been an on-going problem, so this kind of issue in the browser is no surprise, and seems actually less severe.

  • Thanks for the quick reply, here's the chrome://gpu information, webgl2 disabled, is that the problem? I needed an excuse for a new graphics card anyway..

    Graphics Feature Status

    Canvas: Hardware accelerated

    Flash: Hardware accelerated

    Flash Stage3D: Hardware accelerated

    Flash Stage3D Baseline profile: Hardware accelerated

    Compositing: Hardware accelerated

    Multiple Raster Threads: Enabled

    Native GpuMemoryBuffers: Hardware accelerated

    Rasterization: Software only, hardware acceleration unavailable

    Video Decode: Hardware accelerated

    Video Encode: Hardware accelerated

    VPx Video Decode: Hardware accelerated

    WebGL: Hardware accelerated

    WebGL2: Unavailable

    Driver Bug Workarounds

    adjust_src_dst_region_for_blitframebuffer

    decode_encode_srgb_for_generatemipmap

    disable_framebuffer_cmaa

    disable_multimonitor_multisampling

    get_frag_data_info_bug

    needs_offscreen_buffer_workaround

    pack_parameters_workaround_with_pack_buffer

    regenerate_struct_names

    remove_invariant_and_centroid_for_essl3

    reset_base_mipmap_level_before_texstorage

    scalarize_vec_and_mat_constructor_args

    set_zero_level_before_generating_mipmap

    unfold_short_circuit_as_ternary_operation

    unpack_alignment_workaround_with_unpack_buffer

    unpack_overlapping_rows_separately_unpack_buffer

    use_intermediary_for_copy_texture_image

    use_unused_standard_shared_blocks

    Problems Detected

    Some GPUs on Mac can perform poorly with GPU rasterization. Disable all known NVidia GPUs other than the Geforce 6xx and 7xx series, which have been tested.: 613272, 614468

    Disabled Features: gpu_rasterization

    Don't allow ES3 on Mac core profile < 4.1: 295792

    Disabled Features: webgl2

    Work around a bug in offscreen buffers on NVIDIA GPUs on Macs: 89557

    Applied Workarounds: needs_offscreen_buffer_workaround

    Multisampling is buggy on OSX when multiple monitors are connected: 237931

    Applied Workarounds: disable_multimonitor_multisampling

    Unfold short circuit on Mac OS X: 307751

    Applied Workarounds: unfold_short_circuit_as_ternary_operation

    Always rewrite vec/mat constructors to be consistent: 398694

    Applied Workarounds: scalarize_vec_and_mat_constructor_args

    Mac drivers handle struct scopes incorrectly: 403957

    Applied Workarounds: regenerate_struct_names

    glGenerateMipmap fails if the zero texture level is not set on some Mac drivers: 560499

    Applied Workarounds: set_zero_level_before_generating_mipmap

    Pack parameters work incorrectly with pack buffer bound: 563714

    Applied Workarounds: pack_parameters_workaround_with_pack_buffer

    Alignment works incorrectly with unpack buffer bound: 563714

    Applied Workarounds: unpack_alignment_workaround_with_unpack_buffer

    copyTexImage2D fails when reading from IOSurface on multiple GPU types.: 581777

    Applied Workarounds: use_intermediary_for_copy_texture_image

    Unpacking overlapping rows from unpack buffers is unstable on NVIDIA GL driver: 596774

    Applied Workarounds: unpack_overlapping_rows_separately_unpack_buffer

    Limited enabling of Chromium GL_INTEL_framebuffer_CMAA: 535198

    Applied Workarounds: disable_framebuffer_cmaa

    glGetFragData{Location|Index} works incorrectly on Max: 638340

    Applied Workarounds: get_frag_data_info_bug

    glTexStorage* are buggy when base mipmap level is not 0: 640506

    Applied Workarounds: reset_base_mipmap_level_before_texstorage

    Decode and encode before generateMipmap for srgb format textures on macosx: 634519

    Applied Workarounds: decode_encode_srgb_for_generatemipmap

    Insert statements to reference all members in unused std140/shared blocks on Mac: 618464

    Applied Workarounds: use_unused_standard_shared_blocks

    adjust src/dst region if blitting pixels outside read framebuffer on Mac: 644740

    Applied Workarounds: adjust_src_dst_region_for_blitframebuffer

    Mac driver GL 4.1 requires invariant and centroid to match between shaders: 639760, 641129

    Applied Workarounds: remove_invariant_and_centroid_for_essl3

    Disable KHR_blend_equation_advanced until cc shaders are updated: 661715

  • Hmm, it looks OK ish (quite a long list of driver workarounds though), can you paste the information from C3's platform info dialog? (Menu -> About -> Platform Information)

    It might also be worth installing and system/OS updates available.

  • Platform information

    Browser: Chrome

    Browser version: 58.0.3029.110

    Browser engine: Blink

    Browser architecture: (unknown)

    Context: webapp

    Operating system: Mac OS X

    Operating system version: 10.12_5

    Operating system architecture: (unknown)

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 16

    User agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_12_5) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/58.0.3029.110 Safari/537.36

    C3 release: r34

    Local storage

    Storage quota (approx): 14 gb

    Storage usage (approx): 130 mb (0.9%)

    Persistant storage: No

    Browser support notes

    This list contains missing features that are not required, but could improve performance or user experience if supported.

    WebGL 2+ is not supported. Rendering quality and features may be affected.

    CSS element() is not supported.

    Backdrop filters are not supported. Some UI effects are disabled.

    WebGL information

    Version string: WebGL 1.0 (OpenGL ES 2.0 Chromium)

    Numeric version: 1

    Supports NPOT textures: partial

    Vendor: NVIDIA Corporation

    Renderer: NVIDIA GeForce GT 120 OpenGL Engine

    Major performance caveat: no

    Maximum texture size: 8192

    Point size range: 1 to 2047

    Extensions:

    ANGLE_instanced_arrays

    EXT_blend_minmax

    EXT_disjoint_timer_query

    EXT_frag_depth

    EXT_shader_texture_lod

    EXT_sRGB

    EXT_texture_filter_anisotropic

    WEBKIT_EXT_texture_filter_anisotropic

    OES_element_index_uint

    OES_standard_derivatives

    OES_texture_float

    OES_texture_float_linear

    OES_texture_half_float

    OES_texture_half_float_linear

    OES_vertex_array_object

    WEBGL_compressed_texture_s3tc

    WEBKIT_WEBGL_compressed_texture_s3tc

    WEBGL_debug_renderer_info

    WEBGL_debug_shaders

    WEBGL_depth_texture

    WEBKIT_WEBGL_depth_texture

    WEBGL_draw_buffers

    WEBGL_lose_context

    WEBKIT_WEBGL_lose_context

    Audio information

    System sample rate: 44100 Hz

    Output channels: 8

    Output interpretation: speakers

    Supported decode formats:

    Ogg Opus (audio/ogg; codecs=opus)

    WebM Opus (audio/webm; codecs=opus)

    Ogg Vorbis (audio/ogg; codecs=vorbis)

    WebM Vorbis (audio/webm; codecs=vorbis)

    MPEG-4 AAC (audio/mp4; codecs=mp4a.40.5)

    MP3 (audio/mpeg)

    FLAC (audio/flac)

    PCM WAV (audio/wav; codecs=1)

    Supported encode formats:

    WebM Opus (audio/webm; codecs=opus)

    Video information

    Supported decode formats:

    WebM VP9 (video/webm; codecs=vp9)

    WebM VP8 (video/webm; codecs=vp8)

    Ogg Theora (video/ogg; codecs=theora)

    H.264 (video/mp4; codecs=avc1.42E01E)

    Supported encode formats:

    WebM VP9 (video/webm; codecs=vp9)

    WebM VP8 (video/webm; codecs=vp8)

  • I still can't get this working on my mac pro. Nothing at all displayed in the layout screen.

    It was working fine until about a week ago, is this something which is likely to be a problem with my graphics card? I can buy a new one if it will fix the problem.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I have changed graphics card and this problem is fixed. Looks like the old GT 120 cards don't work with construct 3.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)