I have been working on an existing game for awhile, but if I try to create a new project Construct 3 always crashes. I have tried on different computers and I am never able to create a new project. I have wiped the browser storage and started from a clean re-download/cache of the application. The results are the same.
I am using chrome 99.0.4844.51, windows 10 and windows 11, and R285.3.
I always get the following error when trying to create a new project.
Error report information
Type: unhandled exception
File: https://editor.construct.net/, line 0, col 0
Message: ResizeObserver loop limit exceeded
Stack: null
Construct 3 version: r285.3
URL: https://editor.construct.net/
Date: Fri Mar 04 2022 07:55:28 GMT-0500 (Eastern Standard Time)
Uptime: 47.2 s
Platform information
Browser: Chrome
Browser version: 99.0.4844.51
Browser engine: Chromium
Context: browser
Operating system: Windows
Operating system version: 10
Device type: desktop
Device pixel ratio: 1
Logical CPU cores: 8
Approx. device memory: 8 GB
User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/99.0.4844.51 Safari/537.36
C3 release: r285.3 (stable)
Language setting: en-US
WebGL information
Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
Numeric version: 2
Supports NPOT textures: yes
Supports GPU profiling: yes
Supports highp precision: yes
Vendor: Google Inc. (Intel)
Renderer: ANGLE (Intel, Intel(R) HD Graphics 630 Direct3D11 vs_5_0 ps_5_0, D3D11-21.20.16.4574)
Major performance caveat: no
Maximum texture size: 16384
Point size range: 1 to 1024
Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, KHR_parallel_shader_compile, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, OVR_multiview2