Hi,
I've noticed an intermittent bug where several graphic issues are present when switching to my game after it's been put into the background using task switching then resuming it after a while.
Three issues specifically:
- One sprite whose top edge is anchored to "Viewport top" on a 0% parallax layer is shown enlarged maybe 10x so covering most of the screen - fortunately it's transparent so I can see and access controls beneath.
- Drawing canvas is not being displayed.
- A spritefont sprite sheet is showing - stretched vertically.
Restarting the layout clears the issues, but that means the player restarting their game and losing progress.
Problem has happened on both an iPad 6th Gen and and iPhone SE 2020 - both running iOS 17.4.1.
I'm aware of this issue:
github.com/Scirra/Construct-bugs/issues/7626
And wondering whether it's related (as both that and my issue fall under the broad "graphical issues when resuming app" category).
I don't think I'd seen the issue until a few weeks ago, so not sure whether C3 version dependent or not - or it could just be that my testing has been more intensive recently. I did wonder whether it was related to the recent update the HTML layers.
Unfortunately, it's intermittent, and I'd have to create iOS builds each time to test.
I will try some older versions of my game and of C3 to see if I can get any more clues.