Hi,
I have an idea to make a game with lots of physics objects and i have two questions...
- Is there a limit of joints(revolute) in case i want to make a single physics object to joint with multiple other physics objects
- Is it feasible to make a mobile game with lots of physics objects?
And yes i have read all the posts and yes i know it is not advised to use many physics objects but what if the game logic demands 100s of objects, why physics behavior can't be any better in c3?
Any opinion is welcome...