One sprite in the layout with 8 direction.
Adding another sprite, set size, filled with all red, close sprite editor and crash.
Error report information
Type: unhandled exception
File: https://editor.construct.net/r30/main.js, line 61, col 128641
Message: Uncaught Error: image sprite collection needs rebuilding
Stack: Error: image sprite collection needs rebuilding at ie.ǃSM (https://editor.construct.net/r30/main.js:61:128647) at ae.ǃSM (https://editor.construct.net/r30/main.js:61:201164) at a.ǃyw.ǃfk (https://editor.construct.net/r30/main.js:61:398161) at a.ǃyw.ǃfk (https://editor.construct.net/r30/plugin ... .js:1:8711) at a.ǃyw.ǃfz (https://editor.construct.net/r30/plugin ... .js:1:8511) at ne.ǃfz (https://editor.construct.net/r30/main.js:61:218289) at de.ǃfz (https://editor.construct.net/r30/main.js:61:253938) at re.ǃfz (https://editor.construct.net/r30/main.js:61:239521) at window.ǃkT.ǃOyJ (https://editor.construct.net/r30/compon ... .js:1:7142) at ǃOyO.Q (https://editor.construct.net/r30/compon ... .js:1:2123)
Construct 3 version: r30
URL: https://editor.construct.net/
Date: Tue May 23 2017 17:45:13 GMT+0100 (GMT Daylight Time)
Uptime: 2364.3 s
Platform information
Browser: Chrome
Browser version: 57.0.2987.110
Browser engine: Blink
Browser architecture: 64-bit
Context: browser
Operating system: Windows
Operating system version: 7
Operating system architecture: 64-bit
Device type: desktop
Device pixel ratio: 1.25
Logical CPU cores: 8
User agent: Mozilla/5.0 (Windows NT 6.1; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/57.0.2987.110 Safari/537.36
C3 release: r30
WebGL information
Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
Numeric version: 2
Supports NPOT textures: yes
Vendor: Google Inc.
Renderer: ANGLE (NVIDIA Quadro K3100M Direct3D11 vs_5_0 ps_5_0)
Major performance caveat: no
Maximum texture size: 16384
Point size range: 1 to 1024
Extensions: EXT_color_buffer_float, EXT_disjoint_timer_query_webgl2, EXT_texture_filter_anisotropic, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context