Alright so I had made a game, which doesn't use any dt functions, never realized the need for it (until now). So my game is frame-rate dependent, and for the first time when I played it on a 90Hz display mobile, it's totally unplayable.
The game is huge, and it's almost impossible to go through every action to modify things with dt functions, I was thinking if I could simply change the Time-scale once I know what Hz is the user playing on?
For example:
if 90Hz display, then set time scale to 1/1.5 (and so on).
I tried set time scale dt*60, but that didn't help either. But I'm really hoping there could be a quick solution (improvisation) to solve this problem? Is there a way to detect or measure the phone's display Hz?
Please help, thanks!