FYI here's some other features supported:
3D Shape: Box, Wedge, Corner-in, Corner-out, Prism, Pyramid
Apply impulse
Immovable / movable
World gravity setting
3D raycast, skipface, collision filter group / mask
Set mass
OnCollision trigger
CollisionData (from the OnCollision trigger)
Set velocity
Set linear, angular damping
Set collision filter group
Set collision filter group mask
Apply force
Apply torque
Support 3DShape full 3D rotation using Rotate 3D Behavior (normally only z axis rotation)
Add Trigger for raycastResult available (synchronous now anyway, but future may be async)
More raycast modes (all, any closest - default)
Add expression for x,y,z velocity
Heightfield shape