Is there a way to make the sprite always maintain the same speed when using the timeline?
It's difficult to understand how to position the Keyframes to make this happen, if I have a straight stretch for x seconds then a short curve for another X seconds and so on, you notice slowdowns or increases in speed.
It would be nice to be able to tell the Timeline to take into account the seconds set in the keyframes just to do things like rotate the sprite or enlarge it etc, and have it set a constant speed based on the total time assigned, I don't know if it's me who can't find the way or if Could this be an idea for a feature request?