Consistent crash I can't replicate in a minimal project

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  • Hi C3 team,

    C3 crashes every time I close my main project (on r407.2), my hunch is it's related to the Instances bar. I want to open a bug report in GH, but I can't replicate it on a smaller project (per the bug report rules). I still think the data might be useful to you. I've attached the crash report here. I'm also happy to send a version of the full project file if that's useful as well.

    Thank you!

    Error report information Type: assertion failure Message: cannot find child to remove Stack: Error at za.G8a (https://editor.construct.net/r407-2/main.js:1139:314) at window.assert (https://editor.construct.net/r407-2/main.js:1054:353) at d.HHa (https://editor.construct.net/r407-2/main.js:1662:417) at d.l (https://editor.construct.net/r407-2/main.js:1666:101) at Array.wKb (https://editor.construct.net/r407-2/components/bars/instanceBar/instanceBar.js:55:171) at window.stb.dispatchEvent (https://editor.construct.net/r407-2/main.js:1289:42) at CCG.Yn (https://editor.construct.net/r407-2/main.js:838:438) at CCG.Xn (https://editor.construct.net/r407-2/main.js:844:407) at https://editor.construct.net/r407-2/components/bars/projectBar/projectBar.js:17:132 at https://editor.construct.net/r407-2/main.js:1953:388 Construct version: r407.2 URL: https://editor.construct.net/ Date: Thu Oct 31 2024 08:56:57 GMT-0400 (Eastern Daylight Time) Uptime: 41.6 s Platform information Product: Construct 3 r407.2 (stable) Browser: Chrome 130.0.6723.91 Browser engine: Chromium Context: webapp Operating system: macOS 14.6.1 Device type: desktop Device pixel ratio: 2 Logical CPU cores: 8 Approx. device memory: 8 GB User agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/130.0.0.0 Safari/537.36 Language setting: en-US WebGL information Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium) Numeric version: 2 Supports NPOT textures: yes Supports GPU profiling: no Supports highp precision: yes Vendor: Google Inc. (Apple) Renderer: ANGLE (Apple, ANGLE Metal Renderer: Apple M2, Unspecified Version) Major performance caveat: no Maximum texture size: 16384 Point size range: 1 to 511 Extensions: EXT_clip_control, EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_conservative_depth, EXT_depth_clamp, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_polygon_offset_clamp, EXT_render_snorm, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_mirror_clamp_to_edge, EXT_texture_norm16, KHR_parallel_shader_compile, NV_shader_noperspective_interpolation, OES_draw_buffers_indexed, OES_sample_variables, OES_shader_multisample_interpolation, OES_texture_float_linear, WEBGL_blend_func_extended, WEBGL_clip_cull_distance, WEBGL_compressed_texture_astc, WEBGL_compressed_texture_etc, WEBGL_compressed_texture_etc1, WEBGL_compressed_texture_pvrtc, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, WEBGL_polygon_mode, WEBGL_provoking_vertex, WEBGL_render_shared_exponent, WEBGL_stencil_texturing

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  • Have you tried opening and closing your project in the latest beta? Just to verify if the problem still happens in that version.

    It is possible the problem has already been fixed. If it is fixed in the latest beta but you don't want to use beta versions, you will have to wait until the next stable release.

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