I think this is because the level change should only occur when the sound amplitude passes through 0-but in reality this is not the case
How can I fix this?
I was trying to implement an audio attack control
But it works with clicks-because of the problem of going through 0 sound level
Any idea how to fix this?
If there was a system behavior for the FADE IN sound,it would probably work as expected
, but it doesn't exist