Hi there
I want to make a multi-game, so when I try to build a multi-game sample on the homepage on Android, the red screen pops up and alerts me, and I can't proceed with the build anymore. The multi-racing game sample source is the same symptom.
Error report information
Type: unhandled exception
File: editor.construct.net/r424/main.js, line 1881, col 242
Message: Uncaught TypeError: d.getModifierState is not a function
Stack: TypeError: d.getModifierState is not a function at kq.g.Dj.hYa (https://editor.construct.net/r424/main.js:1881:242) at kj.g.HRc.Fd (https://editor.construct.net/r424/main.js:1883:412) at editor.construct.net/r424/main.js:1883:139
Construct version: r424
URL: editor.construct.net
Date: Mon Feb 03 2025 13:25:47 GMT+0900 (한국 표준시)
Uptime: 43.6 s
Platform information
Product: Construct 3 r424 (stable)
Browser: Chrome 132.0.6834.111
Browser engine: Chromium
Context: webapp
Operating system: macOS 15.2.0
Device type: desktop
Device pixel ratio: 1.3333333730697632
Logical CPU cores: 4
Approx. device memory: 8 GB
User agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/132.0.0.0 Safari/537.36
Language setting: en-US
WebGL information
Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
Numeric version: 2
Supports NPOT textures: yes
Supports GPU profiling: no
Supports highp precision: yes
Vendor: Google Inc. (Intel)
Renderer: ANGLE (Intel, ANGLE Metal Renderer: Intel(R) Iris(TM) Plus Graphics, Unspecified Version)
Major performance caveat: no
Maximum texture size: 16384
Point size range: 1 to 511
Extensions: EXT_clip_control, EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_conservative_depth, EXT_depth_clamp, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_polygon_offset_clamp, EXT_render_snorm, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_mirror_clamp_to_edge, EXT_texture_norm16, KHR_parallel_shader_compile, NV_shader_noperspective_interpolation, OES_draw_buffers_indexed, OES_sample_variables, OES_shader_multisample_interpolation, OES_texture_float_linear, WEBGL_blend_func_extended, WEBGL_clip_cull_distance, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, WEBGL_polygon_mode, WEBGL_provoking_vertex, WEBGL_stencil_texturing