As described in memory usage, Construct loads layouts one at a time based on the content used on them. So it should only load parts of the project at once, not the whole thing. I have no idea how it could end up taking so long to load. I also have no idea how you could possibly need over 50,000 animation frames. That is an absolutely extraordinary amount. Computers are not infinitely fast nor do they have infinite amounts of memory. If you treat them like unlimited resources then you will simply discover the limits of how fast they can work and how much memory they can hold. That's not specific to Construct - ultimately you will hit hardware limits no matter what technology you use. Your game design has to respect the limits of modern computing devices.
As described in memory usage, Construct loads layouts one at a time based on the content used on them. So it should only load parts of the project at once, not the whole thing. I have no idea how it could end up taking so long to load.
That's what I thought, it doesn't make any sense, so do I have to report it as a bug then?
As it's clear that the more frames I add to the project the longer it takes to load the first time the Game. Also, all the Animation frames are placed in a bank layout so when the game starts the first layout goes into the menu layout which doesn't use any of those 50k frames.
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I also have no idea how you could possibly need over 50,000 animation frames. That is an absolutely extraordinary amount. Computers are not infinitely fast nor do they have infinite amounts of memory. If you treat them like unlimited resources then you will simply discover the limits of how fast they can work and how much memory they can hold. That's not specific to Construct - ultimately you will hit hardware limits no matter what technology you use. Your game design has to respect the limits of modern computing devices.
They are 50k Frames in the project but each level only uses less than 500 Frames so it shouldn't rich any limitations if you load just the frames that you gonna use in that current level as the 50k frames are not present on the gameplay layout.
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All this could be easier if you could add zip support