BulletML? Bullet Hell Pattern Generation?
Goal of thread - identify different ways to make pleasing bullets 'blooming' out from a single coordinate or 'turret' perimeter.
I have been successful in the following heuristic:
- Set turret on random spin rate.
- Set rate of fire to random interval
- set upper and lower limits that are pleasing.
I was just wondering what types of algorithms/heuristic methods people use to make pleasing and realistic bullet hell patterns? Is there an easier way?... similar to BulletML in Unity?
What I am working on is procedural so I am nervous that certain bosses are going to create patterns that are essentially impossibilities.
Has anyone achieved the same type thing with Sine or Waves?