Basically, after a very long time running the game (or just high timescale) the Water Background effect starts to progressively glitch.
How to reproduce:
- Create a project with a simple coloured sprite
- Apply the effect Water or Water Background to the layer or sprite (its the same)
- Use a key to set timescale 1, and another one for timescale 50.000
- Run the game, set to 50.000 timescale for a few seconds, and go back to 1.
You'll see that the effect becomes more and more glitched.
*The issue happens also with lower timescales, even 1x after very LOOONG time.
*The issue happens also if you disable the effect during said ingame time and enable it at the end, or if you spawn a new instance with the effect and delete the old one.
*It also happens for Water effect (and possibly other effects).
*It also happens on C2.
*I'm on Win11 and using NW.js latest version.
I'm basically desperate, as i dont want to give up the effect because of this problem, will also report the bug on Github. I'd love to have a solution also for my C2 project, because i can't migrate to C3.