Bug with Water (background) effect

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  • Basically, after a very long time running the game (or just high timescale) the Water Background effect starts to progressively glitch.

    How to reproduce:

    - Create a project with a simple coloured sprite

    - Apply the effect Water or Water Background to the layer or sprite (its the same)

    - Use a key to set timescale 1, and another one for timescale 50.000

    - Run the game, set to 50.000 timescale for a few seconds, and go back to 1.

    You'll see that the effect becomes more and more glitched.

    *The issue happens also with lower timescales, even 1x after very LOOONG time.

    *The issue happens also if you disable the effect during said ingame time and enable it at the end, or if you spawn a new instance with the effect and delete the old one.

    *It also happens for Water effect (and possibly other effects).

    *It also happens on C2.

    *I'm on Win11 and using NW.js latest version.

    I'm basically desperate, as i dont want to give up the effect because of this problem, will also report the bug on Github. I'd love to have a solution also for my C2 project, because i can't migrate to C3.

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