Yeah, thats exactly what I mean by "with code". I have 2 HUGE event blocks with around 70 actions to set all the keys of a dictionary called "language". I only got 2 languages now, but will have more in the future and will switch to json. I was just wondering wether it has a performance impact to have this much more code, which is only running on start of the layout so I'd guess performance impact probably isn't huge.
Anyway, the array thing seems good but I have already implemented the dictonary in my game on which I am working on since 2019 and it would be a pain to switch to that. So I will prob just load the Json into the existing dictonary and hope for the best.
I have seen there is also a "download dictonary" action, which supposedly exports the dictonary as json, maybe this works so I don't have to copy it by hand...