Hello! I would like to know what happens to trigger (on peer messages) when several are received by the host at the same time in the same tag ????
whereas no messages are lost and all arrive at the host and each trigger executes a function in the player that the sent (from the host side), there is the possibility of a trigger (being all the same within the same tag) overlap the other ??
so that one of the players that sent the message does not suffer the action executed by the trigger ???
ps: compare the player on the host side using the expression
(on peer message. tag "a")
(player.multiplayer.fromid)
.... sorry for the errors of English. I'm Brazilian ... I used google translate.