Ashley
I've opted to use text objects instead of spritefonts for a number of reasons, but primarily for translations.
Problem is my game's resolution is 640x360 (large pixel art) and unless I set 'fullscreen quality' to high -- which has undesirable effects for the rest of my art amd drastically increases VRAM -- the text ends up being quite blurry at runtime.
That said, would it be possible to get some anti-aliasing options for text, maybe even an option to disable it entirely so that it is less blurry at smaller sizes / lower resolutions? An option to resample only the text as if 'fullscreen quality' was set to high could work too, if that's possible.
I can post to the suggestions platform if so, but I wanted to inquire / discuss possible solutions beforehand.