Addon manager is crashing when in beta version 456

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This is the new version of Basketball Practice with animated Character made with C3 Version.
  • When I try to open the addon manager in beta release 456. The manager crashes the editor. I have tried clearing cache and storage for my google browser. I have tried opening while in chrome, brave and firefox. I have removed all addons that are not built in.

    The erroe report is posted below:

    Error report information

    Type: unhandled rejection

    Reason: Error: relative language string used with no context set Error: relative language string used with no context set at gc.u.AUe.NUe (https://editor.construct.net/r456/main.js:29:221013) at Pe (https://editor.construct.net/r456/main.js:29:217343) at DU.ke.Tj.q0t.aXn (https://editor.construct.net/r456/main.js:29:1206115) at DU.ke.Tj.q0t.Zqn (https://editor.construct.net/r456/main.js:29:1203062) at editor.construct.net/r456/main.js:29:1202043

    Stack: Error: relative language string used with no context set at gc.u.AUe.NUe (https://editor.construct.net/r456/main.js:29:221013) at Pe (https://editor.construct.net/r456/main.js:29:217343) at DU.ke.Tj.q0t.aXn (https://editor.construct.net/r456/main.js:29:1206115) at DU.ke.Tj.q0t.Zqn (https://editor.construct.net/r456/main.js:29:1203062) at editor.construct.net/r456/main.js:29:1202043

    Construct version: r456

    URL: editor.construct.net/r456

    Date: Sun Oct 12 2025 11:40:11 GMT-0400 (Eastern Daylight Time)

    Uptime: 8.9 s

    Platform information

    Product: Construct 3 r456 (beta)

    Browser: (unknown) (unknown)

    Browser engine: Chromium

    Context: browser

    Operating system: Windows 10

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 16

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/141.0.0.0 Safari/537.36

    Language setting: en-US

    WebGPU information

    Renderer: WebGPU

    Supports GPU profiling: yes

    Major performance caveat: no

    Maximum texture size: 16384

    Adapter vendor: nvidia

    Adapter architecture: ampere

    Adapter device: (unavailable)

    Adapter description: (unavailable)

    Adapter type: (unavailable)

    Adapter backend: (unavailable)

    Adapter features: bgra8unorm-storage, clip-distances, core-features-and-limits, depth-clip-control, depth32float-stencil8, dual-source-blending, float32-blendable, float32-filterable, indirect-first-instance, rg11b10ufloat-renderable, shader-f16, subgroups, texture-compression-bc, texture-compression-bc-sliced-3d, timestamp-query

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  • As ever, the place to go with such reports is the issue tracker. It looks like this issue was already filed and fixed,

  • My bad. Sincerely sorry will go to issue tracker now. Cheers

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