Wireframe mode (object property and ACEs to enable/disable wireframe mode)
The lines are twisted quads for better visibility from different directions and rotations.
Line width can be changed, but typically only smaller values look good.
Since each line is a quad, it can require more CPU performance.
The line color can be changed by changing the object's color.
UV offset per node
This can be used for simple texture animations for tiled textures (e.g. water, lava).
The offsets should be kept within -1 to 1 range (can be done by using modulo, e.g. uOffset % 1)
The source texture should be in its own texture sheet, not in a sprite atlas, so it can 'wrap' properly.
kindeyegames.itch.io/c3-3dobject-alpha/devlog/411049/add-wireframe-and-node-uv-offset-features-commission