Hi all,
The 3D in C3 has been magic so far, but I’ve run into issues with using 3D objects as billboards. The alpha area of a sprite projected onto a 3D face often blocks other 3D object faces from rendering when they clip… I was wondering if there was a planned update that would fix this?
For the most part I’ve managed to figure out simple work arounds, like putting opaque 3D objects on different layers or Z-sorting alpha billboards on the same layer; but I’m having trouble with alpha billboards that have different Z heights, particularly these bouncing coins that tween up and down on the Z axis. Any tips on how to deal with that?
Thanks