Wizard Quest (web,Android)

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Bend Fate, Change Destiny, Achieve Renown! ... with ... The Wizard Toad. Integrate this IGM as a mini-adventure!
  • Hi everyone, I am a 2d game designer at Rouge Planet Studio.Here are some images of a game I am currently working on for Kongragate games and the android market.

    postimg.org/image/4th3pys7j/

    postimg.org/image/ha6urcpxl/

    postimg.org/image/jmq51cdfd/

    The game so far is in early development!

    It is a top down fantasy adventure/shooter. Mini quest with some hack and slash filled areas. The world is made up of items made of 3d rendered items (2d images).

    More images of the game will come soon. Hope you enjoy!

    Note: I work with Game Maker, Construct 2, Unity 3d, and our own engine PlayBlocks

  • Dwarves are always a good start to a game. <img src="smileys/smiley2.gif" border="0" align="middle" />

    How do you like construct vs. GM, Unity, etc? Always interesting to hear...

  • Game maker is hell for someone not experienced in programming.Unity is a bigger hell.

  • Dwarves are always a good start to a game. <img src="smileys/smiley2.gif" border="0" align="middle" />

    How do you like construct vs. GM, Unity, etc? Always interesting to hear...

    Well I started with game maker Studio and it works great, either with code or drag and drop. But like how Construct 2 has the touch controls in the drag and drop code setup. In GM we had to hard code a plugin to do the same thing. In unity, it is less easy to just drag and drop, the code. Even with our own plugin for that it is not easy.

    Still would like Construct 2 to have a in-engine exporter. But Construct 2 does work with us building web games and Android games. It is a easy to build something within a week and test it. The Same can be said for GM, but Construct has a easier drag and drop code system.

    The reason I keep saying "drag and drop" is because in a studio of ten, only 3 are coders. They are often working on a "larger title" so with drag and drop we can build something and show the boss. Or in some cases just build it with an artist and then release it.

    So here is my ranking

    1. Construct 2 ( 2 years experience)

    2. Game Maker ( 5 years experience)   

    3. Unity 3d (the 2d game setup) (1 year experience)

    I really love each of these engines but after about 2 weeks on Construct 2 most of the team was making games.

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  • game maker coding is not bad, Unity though can be tricky, but the forums are nice. But like i said Construct does work well for what i do in the Studio.

  • :

    Interesting. Thanks for sharing your experiences. Has your team built any games with C2 as full team (ie, more than just 1 coder/and or artist)? I think many come to C2 with the background of doing visual art...but I don't. I've been thinking about trying to find an artist to collaborate with once I've got a couple prototypes together, and I've been curious about how C2 works for teams.

  • :

    Interesting. Thanks for sharing your experiences. Has your team built any games with C2 as full team (ie, more than just 1 coder/and or artist)? I think many come to C2 with the background of doing visual art...but I don't. I've been thinking about trying to find an artist to collaborate with once I've got a couple prototypes together, and I've been curious about how C2 works for teams.

    Construct 2 works great with teams.As for games, we work on website games, but we'll be expanding to mobile games this year.

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